Again Spy and Thieving missions work much like spells
with the exception that it costs gold to conduct a
mission. Your spy level and the number of spies sent
on a mission affect the success rate of the mission.
Also if you are conducting a mission an enemy province that
has a higher spy level than yourself, your chances of
carrying out a successfull mission diminishes.
A large variety of spy and thieving missions exist in the land of Jairon. A
list of the missions are listed below but can also be found
under the mission book on the spy/thieving screen.
| Mission
Name |
Stealth Cost |
Mission Difficulty |
Mission Description |
| Military
Op |
5 |
1 |
Provides information about the number of
troops that a province has along with the number of
troops they have in training |
| Deception |
5 |
1 |
Inflates the values of a Land Survey
mission conducted on you |
| Combat
Tatics |
6 |
1 |
Reduces Army training costs and training
time by helping train soldiers in advance tactics |
| Burn
Grainaries |
6 |
1 |
Your spies will burn the grain from a
provinces graineries |
| Scout |
6 |
2 |
Allows your Armies to return from battle
3 days quicker |
| Steal
Gold |
6 |
2 |
Steals a percentage of another provinces
gold |
| Land
Survey |
7 |
2 |
Provides information about the buildings
that province currently has |
| Plunder |
7 |
2 |
Your spies steal a percentage of grain,
spirits and mounts from an enemy province |
| Temple
Strife |
7 |
2 |
Your spies steal a percentage of Mana Stones from an enemy province |
| Cover
Tracks |
7 |
3 |
Decreases the chance that your spies
will be detected when conducting spy missions |
| Tech
Raid |
8 |
3 |
Steals a percentage of science and
technology points from an enemy province |
| Tech
Agent |
7 |
3 |
Provides information about the science
points that a province has invested |
| Arson |
8 |
4 |
Burns a percentage of an enemy
province's homesteads |
| Gunpowder |
8 |
4 |
Destroys a percentage of an enemy
provinces Strongholds |
| Shadow
Strike |
8 |
4 |
Kills a percentage of an enemy
province's peasant population |
| Suicide |
10 |
4 |
Will infiltrate your spies into the
targets spy guild killing a percentage of their spies
along with a percentage of the spys that you sent on
the mission |
| Protectors |
10 |
5 |
Helps protect your lands against enemy
spy attacks |
| Double
Agent |
9 |
5 |
Distorts the information gathered by
enemy spies |
| Kidnap
Peasant |
8 |
5 |
Kidnaps a percentage of an enemy
province's peasant population |
| Tower
Strike |
10 |
5 |
Kills a percentage of an enemy
province's wizards |
| Bribes |
10 |
6 |
Allows spies to carry out their missions
more successfully |
| Sabotage |
30 |
7 |
Sabotages construction yards so that any
new building orders can not be completed |
| Soldier
Strife |
35 |
7 |
Creates a disruption in the targets
training yards stopping all training until the problem
is discovered |
| Propaganda |
40 |
8 |
Spreads positive infomation about your
Province to an enemy province's peasants, wizzards,
and thieves. A percentage of peasants, wizzards |
| Kidnap
Leader |
40 |
8 |
Kidnaps one commander from an enemy
province. If ransom is not paid the commander
may be executed. |
| Assassinate |
45 |
9 |
Your spies attempt to assassinate an
enemy province's commander |