Military

Probably the most involved area of the game is managing of your Military. Note: involved doesn’t necessarily mean difficult. Creating an army and assigning your troops to one of your armies and then attacking with them is relatively simple. It becomes a little more complicated knowing how many units to train, what units to train, how many to assign to an army, finding targets to attack, and carrying out military campaigns against an opponent. Your skill and ability for doing these military actions will only improve with a little time and effort. So to make it easy for new players to fully understand all of the idiosyncrasies involved we have broken this section up into 5 smaller sub-sections. they are:

  • Military Overview
  • Commanders
  • Unit Types and Stats
  • Drafting and Training Peasants
  • Managing Your Armies
  • Attacking an Opponent

After reading carefully through this section you will be well on your way to carrying out castle sieges and raids against enemy Provinces, bringing prestige and fame to yourself and your Kingdom.

1. Military Overview

Each player is given 5 armies that begin the game inactive. This will allow a player to conduct 5 separate attacks against multiple targets each day. When an army formed the troops you assign to it will no longer guard your Province from invasion, until you either unassigned them or when they return back from battle. When an army returns back home from an attack they are immediately reassigned to your Garrison(your defense). All troops assigned to your garrison will help defend your towns and castles. One of the first steps you will want to take when setting up your offense and defense is to assign your Commanders their different jobs. This is done from the Commander screen. The 3 different military assignments are Commanders of the 5 different armies, Training Commander and Garrison Commander. Commanders are explained in greater detail in the next section.

Creating an army has 2 effects besides bolstering your offensive and defensive capabilities. Every time you train a new unit for your army you are removing them from your population. This former Peasant, now solider, will no longer be part of your workforce. Also the upkeep of an Solider is more expensive then that of a Peasant. Because of these points it is important that you train the size of army that you need. Don’t go overboard and draft your entire population into military service. While you will have a strong army for the moment, your economy will crash with no workers to work the farms, markets, etc. You will lose all of your tax revenue and your will ultimately lose your army when you can no longer afford to pay their wages. It is important to have a strong Military but balance is the keep to maintaining a strong Province.

One last military issue that deserves note is that when you are offline and someone targets your Province with an attack, the battle will always be simulated by the game server. Because of our tight adherence to creating a game free of hacking, scripting, etc. we have decided that the only way to catch and get rid of players who want to cheat is to make sure that the server can always authentic a players game data changes. Having players battle game AI opponents creates vulnerabilities that we have ultimately decided to close. For a full explanation of the game rules or the code of conduct see the rules page.

2. Commanders

You will start the game with 8 Commanders or Generals. These Commanders will have Health points, Experience, Levels and Ability points. Their abilities will start to grow when you give them assignments to carry out. The fast way to grow a Commanders ability will be through Battle.

By assigning a Commander to one of your Armies that Army becomes active. With an active Army you can start transferring troops from your Garrison to the selected Army. Your Garrison is the place where all of your troops are stationed when they are not out campaigning against other Provinces. Once you assign a Commander to an army that Commander will stay the commander of that army until he/she dies or until you decide to relieve them of command. Anytime a player relieves a Commander, whether their command is with an Army or some other Command, the player will be blocked from further changes to the Commanders assignment for the next month (one day realtime). Typically you will assign your strongest commander to the army that is going after the most difficult opponent. A seasoned Commander might make the difference between victory, and the spoils that come with it (land, valor, experience), or defeat.

In Battle your Commander is always depicted with a shield over his head. He/she will also be accompanied by a division of your strongest units so they will be able to help directly in your cause. Beware though, that in battle your Commander can die, and if he/she dies they are lost from the game forever. You will be able to promote one of your Champion units to Commander status but they will not have the experience or attributes of their former leader. Experience and improved attributes are achieved only through time. When campaigning keep a close eye on your commander in the Commander window. You will be able to monitor his/her vitals as well as their actions (i.e. if they are fighting, moving, stationary, etc..).

3. Units Types and Stats

Each race is given the option of training 5 different unit types. If wishes are to build a strong defense it would be wise to train a mixed of Defenders and militia starting out. If you want to possess a strong offense then a mix of Ranged Units and militia suffice. Note that defenders have no training for attacking and would be of minimal aid in campaigns against someone. The same is true of Ranged units, they are offensively trained and having them sit in your Garrison would offer only minimal protection.

Here is a generalized list of each of the units. Unit stats for each of the races are show in a later table.

 

UNIT STATS
(Exact stats are race specific)
UNIT TYPE ****DESCRIPTION**** RANGE COST
DEFENDERS This units primary assignment is defending your Garrison. Depending on race they can either shoot arrows/crossbows, through spears, or small axes from a distance. 4+ Cheap
RANGED UNITS Similar to a Defender but this unit is primary an offensive unit 4+ Cheap
MILITIA Can be used for both Offensive attacks or for defending the Garrison 1 Moderate
ELITE An Elite unit usually has either great offensive or defensive skills depending on their race 1 Expensive
CHAMPION A Champion unit is a master of combat. They posses great offensive skills but can also be used effectively for defensive assignments 2 Very Expensive

See the Races section to get a detail description of each units stats by race.

4. Drafting and Training Peasants

Your now ready to draft your first Peasants into your Army. You will need to go to the Training Screen (hot keyed on the game interface). From here you will see a Drafted box with an up arrow, a down arrow and a save draft button. Select how many of your Peasants you wish to draft and then press the save draft button. The draft will happen instantly so the Peasants are now drafted Peasants and you will be able to start training them as specific units. Before Training any units you should make sure that you have a Commander assign as the Training Commander. Not only will the Commander receive experience for his/her new position but as your commander grows in their ability they your troops will be trained faster and slightly cheaper. Another thing that will improve your Unit training time and cost is to build Training Yards on your land. Training Yards can have a great effect on these two factors.

Now that you have some Drafted Peasants you can click on one of the Unit types and increment the counter on the right of the Unit. This will reassign your drafted Peasants to the new Unit type. As long as you have enough Gold and Weapons (for champion units you will also need mounts) you can start training the new units. Remember to assign all of your drafted Peasants. Having Peasants drafted and untrained would be a mistake since the Peasants are neither workers nor are they Soldiers at this point. After assigning all of your Drafted Peasants you need to save your current Draft orders by pressing the save button. A Courier will take your orders to the Training Commander and a new Training class will begin. Unregistered players are allow up to 6 concurrent Training classes.

That’s all there is to creating your armies first units. After they are finished with their training they will be automatically assigned to your Province’s Garrison.

5. Managing Your Troops

If you have read through all the previous section in the Military Guide you already understand most of the ideas behind managing your Troops, such as assigning Units to your Armies, Training Peasants, and what Units are best used for offense and defense. You will have a few more options besides just attacking. Some players will not always find good targets to attack everyday, but they still want to utilize their offensive units. They can do this by sending out their armies to conduct Kingdom missions. The Kingdom is in constant need of individual Provinces to provide soldiers for Patrols and Protector duties. If you dispatch one of your Armies on these duty missions the King will grant your Province new Land titles for your sacrifice. These missions are not nearly as hazardous as an actual campaign but there are risks involved and some of your units will not return home from this duty. The amount of Land the King gives you will be reflective of the Army size/strength you send him. These duty mission will last the same duration as a battle against a neighboring Kingdom. Because this is considered light duty your units will not gain or lose from their condition or morale points.

If you have not given your army a break lately you will need to occasionally place units on leave. After returning from leave your Units will find their condition and moral restored, making them much more capable in battle.

The final army management issue concerns disbanding units. Sometimes you will find yourself will an army larger then your Province can support (famine, emigration, lost land, etc.). As unfortunate as this is your economy will recover much faster if you reassign some of your units back to the workforce. You no longer have to pay their wages and they will be earning your Province and income through the tax you charge on their wages. You can accomplish this by going to your Army Screen and selecting the Garrison then from the pull down menu on the Troop Transfer box you will need to select Peasants. All the units that you transfer from the Garrison to the Peasant Population will be save after pressing the ok button. That’s it, you’ve just disbanded a chunk of your army.

6. Attacking an Opponent

It would probably be unwise to just randomly select an enemy and send out one of your Armies to attack them without Knowing a few things about the target first. You need to ask yourself what you wish to accomplish. Do I want to take land from them, steal resources, science or burn down some of their buildings. Depending on what you want to accomplish you should conduct the appropriate surveillance on the target. You have at your disposal a number of ways to gather this information. You could rely on a fellow Kingdom member who has the intelligence or an ally or you could get the information yourself possibly. Your wizards have a clear sight spell that will give you all the general economic and military information on a Province. Your spies have a number of different mission they can conduct that will provide you will information about a Provinces buildings, Garrison strength, etc. Gather Intelligence on a target will allow you to send the army size that you think you will need to break their defenses. So you don’t have to go overboard and send your whole Garrison and leave your own lands unguarded. All of this information can be researched before hand or you can get it while you are in the Attack screen itself.

To go to the Attack Screen you will need to Selected an Army that has at least 10% of your Provinces units, and which is currently at home and available. You will see an Attack button appear in the Armies information box. Clicking on this will bring up the Attack screen where you can select your target, Select your mission (Normal, Plunder, Raid, Destroy or Science Stealing), gather intelligence on the target, or view past intelligence reports on them.

After you are ready to attack the selected opponent you may attempt to battle in realtime or you can decide to simulate the battle. If your opponent is offline and you attempt to battle in realtime the battle will default to simulate. If your opponent is online but is busy doing something else then the battle will also be simulated.

One final note about formulating a strategy for attacking. You always gain more land and valor if you attack someone your Kingdom is at war with. You should find targets that have just send out some of their forces (it will be easier to break their defenses), and you should try to look for targets that are between 70-100% your size. Any less then 70% and you gains are severely reduced, any larger then 100% and you leave yourself open to being counter attacked. Also because there are many variables associated with an attack. Army strength, condition, moral, leadership, variability, active spells, defensive buildings, better science technology, etc…it is wise to send more troops then you.