BUILDING INFORMATION (All buildings except homesteads/market employ 15 peasants)
|
| BUILDINGS |
BUILDING/BENEFITS |
MAX % |
| Homesteads |
houses 50 Peasants/Militia |
100% |
| Farms |
produces 100 bushels
of grain daily |
100% |
| Ranches |
breads/trains 1 mounts daily |
10% |
| Lumber Mills |
mills 10 logs daily |
10% |
| Mines |
produce 2 rock, 2 iron and 25 gold daily |
10% |
| Strongholds |
0.5% bonus to Defending against attack for each % of total land and 2% reduction in land
and resources per % of land, that is lost when attacked. |
10% |
| Churches |
.01% chance of creating a religious artifact daily |
100% |
| Temples |
produces and charges 8 new mana stones daily |
100% |
| Barracks |
Houses 25 soldiers per building. Quartering troops in central
location gives attack time bonus of 3% per each % of total land |
100% |
| Markets |
employs 30 of peasants |
100% |
| Construction Yards |
each yard allows 5 new buildings to be built. Also costs and time
of buildings is reduced by 3% per each % of total land |
100% |
| Trade Centers |
creates efficiency in Kingdom trade by increasing the price
your goods fetch and lowering your purchase prices by 2% for each % of total land |
10% |
| Tax Agencies |
by hiring tax collectors your Provinces and Kingdoms revenues
will increase by 2% per each % of total land |
10% |
| Mage Towers |
10% chance of training new Wizard daily |
100% |
| Spy/Thief Guilds |
10% chance of training new spy/thieves daily |
100% |
| Pubs |
produces 10 kegs of ale daily and increases your population's happiness
by 5 point each day their is enough ale for entire population |
5% |
| Blacksmith |
produces 2 weapons daily |
10% |
| Training Yards |
reduces the cost of training your troops by 3% for each % of total land |
15% |
| Siege Shops |
builds and maintains siege weapons for your armies giving your armies weapons that
will allow you to attack roughly 3%, for each % of total land, more effectively |
10% |
| Schools |
increases the effectiveness of your science investment by 3% per % of total land. Humans get 4% per % of land |
10% |
| Castle Walls |
protect your Province from attack. With a full castle you make it about 10-20% more difficult
for your enemies to capture land, burn buildings or steal your resources. Depending on type of
castle your Province builds |
100% |
| Keep |
The keep doesn't produce anything but if it falls to the enemy you will lose land and valor |
1 keep per Province |