FAQ

The Frequently Asked Questions area lists some general questions people have asked about Kingdoms of War. It is not meant to be a trouble shooting guide for problems you might experience while playing the game or for getting it started. If you have questions that are not covered by this guide, please send them to Questions. To aid in our organization leave the subject of your email listed as FAQ.

FAQ TABLE OF CONTENTS
 1. In as few words as possible, what kind of game is Kingdoms of War?
 2. I realize that one game can last 3 months. Will there be a monthly charge that many persistent games charge?
 3. What advantages do registered players get?
 4. How will I communicate with other players in the game?
 5. Speaking of Characters, how is ‘KOW’ like an RPG game?
 6. How do Provinces work together in a Kingdom?
 7. How do Kingdoms fight wars with other Kingdoms?
 8. Ok, I’m starting to understand how the game is played but game time is confusing.
 9. How long each day would I need to spend playing KOW to be successful?

  1. Is the game difficult to learn?
    11. Are the Kingdoms deleted after 3 months and start over from scratch?
     12. What is this I hear about Gambling and how does that work?
     13. What are the general rules of play?

IN AS FEW WORDS AS POSSIBLE, WHAT KIND OF GAME IS KINGDOMS OF WAR?
In some respects KOW is like other RTS games.  However, to label it as such really puts it in a category of games that don’t attempt to tackle even half the scope that KOW is going for.  It is difficult to call KOW a RTS, RPG or even an empire building simulation because it is all of those, yet it is more.  One thing that sets KOW apart from all other games is that the gaming world is totally dynamic.  99% of what goes on in the game depends on real people interacting with each other.  This creates a unique environment that makes it impossible to master the game.  Teamwork with other provinces in your kingdom is the key to this game.  Whether it is orchestrating attacks with kingdom mates, running for one of the many political offices, gaining prestige and power through warfare, or choosing more diplomatic means, there are many avenues in finding your individual and/or kingdom-wide success.

I REALIZE THAT ONE GAME CAN LAST 3 MONTHS. WILL THERE BE A MONTHLY CHARGE THAT MANY PERSISTENT GAMES CHARGE?
The quick and easy answer for this is no. The game is free for those who wish to play the game at no cost. Of course, somehow we have to raise revenue, which we do partly through advertising. Advertising revenue will not generate a lot of income simply because not enough people click on ads (let’s not be one of those people), so to compensate we encourage players to register their accounts over the 3 month period for $9.95. The next section will go over all of the personal benefits available to you as a registered player (not to mention helping out our cause).

WHAT ADVANTAGE IS THERE TO REGISTERING MY ACCOUNT?
For those of you who choose to support our cause with a financial contribution, here are the awesome rewards:

Ø      Priority access to the game server. During heavy network traffic times registered users commands will be placed in a priority queue.

Ø      Authority to give out double daily orders to Couriers. (Courier prepares your order, you sign it, he then delivers it to the appropriate location).

Ø      Expanded order queues for training troops and constructing buildings.

Ø      2 votes (rather than 1) in the Political page when electing Province leaders.

Ø      An extra tool that that will allow Registered Players to practice using the RTS game engine against their friends or on their own. This will include the level editor so that they can build their own maps as well.

These benefits will give registered players an experience edge in playing the game. All other game factors will remain identical for registered and unregistered players. The idea is to keep the playing field level between people that decide not to register and those who are willing to support our product (through registration) by offering many conveniences that will promote this game and our future releases.

HOW WILL I COMMUNICATE WITH OTHER PLAYERS IN THE GAME?
There are a number of ways to communicate with players inside your Kingdom or within the game World as a whole:

Ø      Send instant messages to players in your kingdom as well as players in other kingdoms who are online.

Ø      Enter chatrooms within your kingdom or public chatrooms where you can meet people from all over the world. In these chatrooms you will be posing as your lead character and people will be able to view your ranking and your province statistical information.

Ø      Send messages which will be delivered to their daily news Couriers so when they log in it will show up in their Province news.

You will find a rich medium built into the game enabling easy communication to anyone with whom you wish to speak.  There will be times when you do not want to be hassled by everyone in the game.  Simply set your chat mode to ‘Do Not Disturb’ or ‘Hidden’ and other players will not be able to tell whether or not you are online.

SPEAKING OF CHARACTERS, HOW IS ‘KOW’ LIKE AN RPG GAME?
Currently, each Province may start with 8 characters in which one character is the Province’s primary character.  In the game they are referred to as Commanders.  These characters will start with basic abilities and by using them in the game (i.e. conscript them for leadership positions), gain experience and abilities.  You can assign the characters to jobs ranging from Commander of your largest armies, to field lieutenants, as well as Garrison Commander and Training Commander.  Your Commander will actually help wage your battle within the RTS engine part of the game when you attack someone or when you are being attacked.  This means that they may help lead your army to victory or that they may even be killed.  At this time we are also working on a questing engine (similar to many realtime RPG’s).  Also in development, a jousting tournament format in which you will select your top Commander to compete head-to-head in real, live jousting matches and/or head-to-head, one-on-one combat.

HOW DO PROVINCES WORK TOGETHER WITHIN A KINGDOM?
First of all, each Province is teamed with 19 others within a Kingdom.  The Kingdom functions as an autonomous authority within the world. Initially, each Kingdom will elect their own Rulers (Kingdom Hand, Minister of War, Minister of State, and Minister of Law).  For more information about Kingdom politics see User Guide Politics.  The Kingdom Hand is the voice of the King.  The Hand wields all the authority of the King and thus will have the ability to make day-to-day decisions.  Aside from the political posturing, Kingdoms will hold daily court where provinces can make requests of the Kingdom for food, gold, law or protection.  The court can be a powerful tool if used appropriately by a Kingdom:

Ø      In gaining order over independently acting provinces through fining or exiling those who don’t abide by Kingdom law.

Ø      Providing assistance to others during times of need.

Ø      Deciding to build food stores, train Kingdom troops, set tax rates, set trade pacts, declare war and make peace treaties.

Probably the most important part of creating the Kingdom atmosphere is when Kingdoms get together for meetings to discuss future targets, strategy, finances, etc.  This can be conducted via the scrolling banner within the game menu.  Kingdom leaders can leave important messages to be read by those in their Kingdom at log-in.  Also, the in-game chat not only provides an excellent way for Kingdoms to communicate, but also for provinces to talk with other provinces around the world.  Another important aspect of communications is the Instant Message System.  Everyone is given a message list of those in their Kingdom and each Kingdom’s Leaders will have access to the Leaders of other Kingdoms within their realm.

HOW DO KINGDOMS FIGHT WARS WITH OTHER KINGDOMS? 
Kingdoms who are looking for war targets will pick other kingdoms that are relatively nearby so that attacks by their provinces require less time and require less financing.  They will also look for targets that appear to be near the same size as their Kingdom in wealth, but do not appear to have a strong defense to protect that wealth.  Some such Kingdoms would be optimal targets upon whom to declare war.  War will be fought over a 3 to 4 month period (about 3 or 4 days in real-time).  The valor won or lost by a Kingdom as a whole will provide the measure for who wins and who loses the war.  Valor will be gained from successful attacks by the provinces in a kingdom.  It will be lost when a province is attacked and defeated.  When at war, Kingdoms must work together to assure a victorious outcome because the loser of each war must sign a treaty that disallows all attacks against the victorious Kingdom for a period of 2 years (about 1 month real-time). Each war won will result in additional Kingdom revenue of 1%.  Kingdoms will find this very useful for paying off their war debt.

OK, I’M STARTING TO UNDERSTAND HOW THE GAME IS PLAYED BUT I STILL DON’T UNDERSTAND HOW TIME WORKS….
The game is played both when a player is online and when he/she is offline.  The game will be played continuously for approximately 3 months in real-time or until one Kingdom rules over the entire world.  Each hour that passes in real-time represents one day in game time.  So, if you start constructing some new buildings and they take 24 days to construct, you will have them built when you log in the same time the following day.  In the world of Jairon there are 24 days in a month, so one real day is equivalent to one month in the game (1 real day = 1 game month). Hopefully this helps, but if it doesn’t then just remember that game time moves much faster (24x as fast) than real-time.

HOW LONG EACH DAY WOULD I NEED TO SPEND PLAYING KOW TO BE SUCCESSFUL?
Of course, the more time you can invest in your Province the more successful you could be…to a point.  You can only engage in so many battles or give so many orders before you run out of Armies or Couriers to do your bidding.  It is quite possible to log in one time a day and give all of your new orders, make a couple of attacks, talk with Kingdom mates and read the news and log back off in less than a half an hour.  Of course your probably wouldn’t be the top Province in the game, but not everyone will play the game for that reason. A reasonable time investment would be 1/2 – 1 hour per day and occasionally come online for a couple of hours so that you can develop the strong ties to your allies and Kingdom mates that can only be accomplished through hanging out.

WILL THE GAME BE DIFFICULT TO LEARN…. 
As with any new game, there is will be an adjustment period required to get truly comfortable with playing the game.  There will be an extensive in-game and online User Guide which will ensure that any initial mistakes you make learning the game will be minimal.  While we say that the game is fairly easy to learn given how many options each player has, it will be impossible to master.  The reason for this is that much of a player’s success depends on other players.  A lot of it will depend on the dynamics of your kingdom.  If your team works well together, gets into the spirit of the game, and shows respect to friends and foes alike you will do well no matter what your skill level.

SO AFTER 3 MONTHS OUR KINGDOMS GET DELETED AND WE START OVER FROM SCRATCH?
Yes and no.  Each year players will compete against each other in 3-month contests.  At the end of each of these contests all Kingdoms and Provinces will be reset to their initial values but you will remain in the same kingdom in which you finished the previous round unless you choose to switch to another kingdom.  When the 4th such round (year end) begins all players will be given the option to play one of their previous Provinces.  This will be the Champions Round and players will again battle it out to determine the ultimate champion.  Players will be advised to select the Province which finished strongest in one of the previous rounds.  In this ultimate tournament prizes will be awarded to the top finishers.

WHAT IS THIS I HEAR ABOUT GAMBLING AND HOW DOES THAT WORK?
Sometime after the initial beta testing for the core game we will be developing a gambling feature called ‘No Gutz No Glory’.  It will be similar to poker but with some slight differences.  Players from all across the world will be able to play against other players with the hard earned gold their peasants earned for them.  This will be a way for players to interact and get to know others and with a little luck, increase their kingdom’s coffers at the same time.  For those who wish to keep things simple we will probably introduce a ’21’ game as well.  Perhaps even a high card for those who wish to make/lose their money quickly without all the yap-ity-yap from the fellow patrons.

WHAT ARE THE GENERAL RULES OF PLAY?

  1. One Account per player.
  2. One Account per computer.
  3. Accounts using the same IP address will be marked suspicious.
  4. No scripting.
  5. No exploiting bugs, or overlooked coding flaws (these should be reported to bugs).
  6. Abusive language in the game or forums will not be tolerated.

Players violating any of these rules will be handled on a case-by-case basis with the possibility of warning, suspension or termination depending on the severity of the infraction.